Here’s The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

Here’s The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

**Magic the Gathering Deck Collaboration with Fallout Revealed**

Magic: The Gathering’s highly-anticipated collaboration with Fallout is on the horizon, with the release of the Fallout preconstructed Commander decks set for March 8. As MagicCon Chicago commences this weekend, enthusiasts get an exclusive peek at the complete 100-card roster of the Mutant Menace deck, showcasing four unique cards.

The Mutant Menace deck, themed around the malevolent mutations prevalent in the Fallout universe, features a Sultai color combination (black, blue, and green). This deck spotlights two primary mechanics, offering a fresh take on the Magic the Gathering experience.

Magic the Gathering Deck: Choose Your Commander

In every preconstructed Magic the Gathering deck, you will find a legendary creature known as the “commander.” This commander serves as the deck’s leader and can be cast onto the board at any time. Additionally, each deck includes a second legendary creature that can act as an alternative commander if desired.

Within the Mutant Menace Magic the Gathering deck, The Wise Mothman takes the spotlight as the “face” commander featured on the box. However, our exclusive reveal introduces The Master, Transcendent, as the alternate commander for this deck.

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Magic the Gathering Deck

  • The Master, Transcendent (Legendary Artifact Creature – Mutant)
    • Requires 1 generic, 1 black, 1 green, and 1 blue mana for casting
    • 2 power and 4 toughness
    • Ability 1: Upon entering the battlefield, The Master, Transcendent grants two rad counters to a target player
    • Ability 2: By tapping (turning sideways) The Master, Transcendent, you can bring any creature card milled this turn onto the battlefield under your control. This creature is a green Mutant with a base power and toughness of 3/3 (losing its other colors and creature types).

The Master, Transcendent utilizes rad counters in a unique manner compared to The Wise Mothman. It allows you to seize control of any creature milled by either you or your opponent due to radiation. This capability enables you to potentially make your opponent discard a significant threat and then commandeer it for your own use.

Magic the Gathering Deck: Embracing Nature

Within the Magic the Gathering deck, there are 27 creatures featured, with 24 of them showcasing unique card designs specific to the Fallout set. Among these creatures are Harold and Bob, First Numens, offering a glimpse into the originality of the deck.

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Magic the Gathering Deck

  • Harold and Bob, First Numens (Legendary Creature – Treefolk Mutant)
    • Requires 2 generic and 1 green mana for casting
    • 3 power and 3 toughness
    • Possesses vigilance (remains untapped when attacking) and reach (capable of blocking flying creatures)
    • Ability 1: Upon Harold and Bob, First Numens’ demise, if it was a creature, it reappears on the battlefield. It transforms into an Aura enchantment that reads, “Enchant Forest you control. The Enchanted Forest gains the ability ‘Tap to add three mana of any one color. You receive two rad counters.’ Harold and Bob loses all other abilities.”

Making its debut in Magic: The Gathering, the iconic tree/man fusion, Harold and Bob, offers a 3/3 stat line for three mana. While this may not seem exceptional, the inclusion of vigilance and reach enhances its worth. Sacrificing Harold and Bob could prove beneficial in the long term, allowing one of your Forests to generate triple mana in exchange for two rad counters. If your commander is in play, these rad counters serve as an additional advantage.

Meet the Mighty Megasloth in Combat

Introducing our latest extraordinary creature, the Majestic Megasloth:

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Magic the Gathering Deck: Lumbering Megasloth Card Overview

In the realm of Magic the Gathering, the Lumbering Megasloth card presents a formidable creature in the form of a Sloth Mutant. With a casting cost of 10 generic mana and 2 green mana, this creature boasts an impressive 8 power and 8 toughness, along with the trample ability, allowing excess damage to flow through to the blocking creature’s controller. What sets this creature apart is its cost reduction mechanism, where it becomes cheaper to summon based on the number of counters present among players and permanents. Despite its strength, Lumbering Megasloth enters the battlefield tapped, adding a strategic element to its deployment.

While the initial cost may seem steep, envision a scenario where you and your opponents each have two rad counters and two creatures bear +1/+1 counters from The Wise Mothman. In such a situation, summoning this colossal creature would only require two green mana, making it a more viable option than it appears at first glance.

Some players may question the drawback of Lumbering Megasloth entering the battlefield tapped. However, considering its slothful nature, this delay in action aligns perfectly with its thematic essence. Despite its mutant attributes, the creature’s inherent sluggishness remains intact, staying true to its slothful origins.

Welcome to Vault-Tec!

Many enchantments provide a lasting enhancement to your game once activated. However, some, such as the Saga subtype, grant incremental buffs before their eventual demise. When Sagas come into play, they carry a lore counter, triggering the initial effect right away. Subsequent effects occur on the controlling player’s future turns, with a lore counter added after each card draw, leading to the immediate activation of the next effect.

In the realm of Magic: The Gathering deck, the Vaults from Fallout lore take on the form of Sagas. Let’s delve into our latest exclusive reveal featuring Vault 12: The Necropolis:

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Magic the Gathering Deck: Vault 12 – The Necropolis

When it comes to constructing a Magic the Gathering deck, Vault 12 – The Necropolis is a potent card to consider. This enchantment saga requires 4 generic and 2 black mana to cast. Its effects can quickly shift the dynamics of the game in your favor.

  • Upon casting, each player receives three rad counters.
  • Subsequently, the card generates X 2/2 black Zombie Mutant creature tokens, with X representing the cumulative rad counters across all players.
  • Furthermore, Vault 12 bestows two +1/+1 counters on every Zombie or Mutant creature under your command during its third effect.

Strategically, this card has the potential to accelerate the game towards a swift conclusion. Picture a scenario where each player accumulates five rad counters by the time the second effect activates. Instantly, you summon an army of 20 2/2 Zombie Mutants. The following turn, these creatures evolve into formidable 4/4 entities, posing a significant threat to your opponents.

The complete roster of the Magic the Gathering deck

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At last, presenting the complete Mutant Menace deck roster, categorized by card type. You can view visuals of each card on the official MTG website’s card library or through the compilation of websites offering previews of cards from this set.

Magic the Gathering deck

Enhancing the Magic the Gathering Deck

Immediate

Magic the Gathering Deck

Magic the Gathering Deck Artifact

Land in a Magic the Gathering Deck

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